This is a guide to the Druid class in Diablo 4 (Diablo IV). Read on to learn everything about the Druid class including the Druid's unique ability, Druid's skills, all the strengths and weaknesses of the Druid, the best stats to increase for the Druid, and how to play the Druid!
All Druid Guides | ||
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Class Guide | Best Builds | Spirit Boons |
List of Contents
- Druid Overview and Rating
- Druid Class Specialization
- Spirit Boons
- Druid Skill Tree
- How to Play the Druid
- Druid Stat Priorities
- Diablo 4 Related Guides
Druid Overview and Rating
Stats Overview | |||
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Druid | |||
Main Stat | Willpower | DMG Type (Primary) | Hybrid |
Base STR | Base DEX | Base INT | Base WP |
9 | 7 | 10 | 10 |
Core Stat Modifiers | |||
・Armor +1 per point in STR ・Critical Chance x+0.02% per point in DEX ・Resource Generation x0.1% per point in INT ・Skill Damage x+0.1% per point in WP |
Druid Strengths
Great Survivability
Druids have some of the best defensive utility in the game. The class has an answer for every form of defensive style players would want to go for — from mitigating damage completely to sustaining themselves through self-heals. It is recommended that Druid players have at least one of these defensive skills regardless of their builds to do what Druids are meant to do best: Fight and stay in the thick of things.
Excellent Crowd Control
Druids, through their companions and elemental skills, have amazing CCs for flash farming and trash pulls. Knockbacks, Stuns, and even Root are all available in a Druid's skillset and can be easily incorporated in almost every build.
Strong Debuffs and DOTs
Debuffs and DOTs is also a strongpoint for Druids in general. Vulnerability and Poison DOTs are at the top of its offensive arsenal while skills that increase overall crit damage can also be utilized to make up for the Druid's lackluster base damage.
Druid Weaknesses
Druids Are Late Bloomers
Druids, while strong once properly set, are often terrible compared to the rest of the classes at the earliest stages of the game. This is primarily attributed to how passive-hungry the class is in general. While Druids have some of the best passives in the game, the sheer amount required to get the class online is too much and will require at least 30+ skill points to get to a decent point.
Limited Mobility
Druids suffer from limited mobility. The lack of blinks and dashes will be jarring for players that come from other classes in Diablo 4. This requires Druid players to practice proper positioning at all times and correctly time their defensive skill usage.
Druid Class Specialization
Spirit Boons
Druid Spirit Animals | |||
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Deer | Eagle | Snake | Wolf |
Druids will unlock Spirit Boons once they reach level 15. Spirit Boons are passive buffs that offer a selection of stat bonuses and effects depending on the spirit animal they bond with. This specialization is unlocked once Druids finish the Spirits of the Lost Grove quest in Scosglen.
There are currently four confirmed spirit animals on launch day. Each spirit animal grants you one buff once unlocked. Further buffs are unlocked by bonding with the spirit animal. This is done by turning in Druidic Spirit Offerings to Tur Dulra.
Druid Class Mechanic: How to Unlock Spirit Animals
Druid Skill Tree
Druid Basic Skills
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Active Skills
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Earth Spike Sunder the earth, impaling the first enemy hit for XX% damage. | |||
1 | Enhanced Earth Spike Earth Spike has a 10% chance to Stun for 2.5 seconds. | ||
2a | Fierce Earth Spike Fortify for 4% of your Maximum life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. | ||
2b | Wild Earth Spike Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. | ||
Wind Shear Conjure a piercing blade of wind, dealing XX% damage. | |||
1 | Enhanced Wind Shear Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. | ||
2a | Fierce Wind Shear Each enemy hit by Wind Shear increases your Movement Speed by 5% for 5 seconds, up to 20%. | ||
2b | Wild Wind Shear Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. | ||
Storm Strike Electricity gathers around your weapon, dealing XX% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike. | |||
1 | Enhanced Storm Strike Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. | ||
2a | Fierce Storm Strike Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. | ||
2b | Wild Storm Strike Storm Strike chains to 2 additional targets. | ||
Claw Shapeshift into a Werewolf and claw at an enemy for XX% damage. | |||
1 | Enhanced Claw Claw's Attack Speed is increased by 15%. | ||
2a | Fierce Claw Claw applies 15% Poisoning damage over 6 seconds. | ||
2b | Wild Claw Claw has a 15% chance to attack twice. | ||
Maul Shapeshift into a Werebear and maul enemies in front of you, dealing XX% damage. | |||
1 | Enhanced Maul If an enemy is hit by Maul, then Fortify for 3% of your Maximum life. | ||
2a | Fierce Maul Increases the range and radius of Maul by 25%. | ||
2b | Wild Maul Maul has a 20% chance to Knock Down enemies for 1.5 seconds. |
Druid Core Skills
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Active Skills
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Landslide Crush enemies between 2 pillars of earth, dealing up to XX% damage. | |||
1 | Enhanced Landslide After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds. | ||
2a | Primal Landslide When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. | ||
2b | Raging Landslide When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. | ||
Lightning Storm Conjure a growing lightning storm that deals XX% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5 at once. | |||
1 | Enhanced Lightning Storm The size of your Lightning Storm is preserved for 4 seconds after channeling. | ||
2a | Primal Lightning Storm Lightning Storm has a 8% chance to immobilize enemies hit for 3 seconds. | ||
2b | Raging Lightning Storm Lightning Storm gains 1 additional lightning strike. | ||
Tornado Conjure a swirling tornado that deals XX% damage. | |||
1 | Enhanced Tornado Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. | ||
2a | Primal Tornado Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. | ||
2b | Raging Tornado Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. | ||
Pulverize Shapeshift into a Werebear and slam the ground, dealing XX% damage to surrounding enemies. | |||
1 | Enhanced Pulverize Your next Pulverize will Overpower every 12 seconds while you remain Healthy. | ||
2a | Primal Pulverize Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. | ||
2b | Raging Pulverize Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize. | ||
Shred Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Dash towards the target and deal XX% damage. 2nd Attack: Deal YY% damage. 3rd Attack: Perform a larger finishing move dealing ZZ% damage. | |||
1 | Enhanced Shred Shred gains 30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck. | ||
2a | Primal Shred Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 30%. | ||
2b | Raging Shred Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds. |
Passive Skills
Skill | Effect |
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Heart of the Wild | Maximum Spirit is increased by XX. |
Wild Impulses | Your Core Skills cost XX% more Spirit but deal YY% increased damage.Heart of the Wild required |
Abundance | Basic Skills generate XX% more Spirit.Heart of the Wild required |
Predatory Instinct | Critical Strike Chance against Close enemies is increased by XX%. |
Digitigrade Gait | You gain XX% Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.Predatory Instinct required |
Iron Fur | You gain XX% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.Predatory Instinct required |
Druid Defensive Skills
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Active Skills
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Earthen Bulwark Rocks surround you for 3 seconds, granting a Barrier that absorbs XX% of your Base Life in damage. | |||
1 | Enhanced Earthen Bulwark Earthen Bulwark makes you Unstoppable while active. | ||
2a | Innate Earthen Bulwark Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses. | ||
2b | Preserving Earthen Bulwark Casting Earthen Bulwark grants 18% Maximum life as Fortify. | ||
Cyclone Armor Passive: Powerful Winds surround you, granting XX% Non-Physical Damage Reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing YY damage. | |||
1 | Enhanced Cyclone Armor Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds. | ||
2a | Innate Cyclone Armor Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. | ||
2b | Preserving Cyclone Armor Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. | ||
Blood Howl Shapeshift into a Werewolf and howl furiously, Healing you for XX% of your Maximum Life. | |||
1 | Enhanced Blood Howl Kills reduce the Cooldown of Blood Howl by 1 second. | ||
2a | Innate Blood Howl Blood Howl also generates 20 Spirit. | ||
2b | Preserving Blood Howl Blood Howl also increases your Attack Speed by 15% for 4 seconds. | ||
Debilitating Roar Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage by XX% for 4 seconds. | |||
1 | Enhanced Debilitating Roar Debilitating Roar also Fortifies you for 22% Maximum life. | ||
2a | Innate Debilitating Roar Debilitating Roar also Slows enemies by 65% for its duration. | ||
2b | Preserving Debilitating Roar Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration. |
Passive Skills
Skill | Effect |
---|---|
Ancestral Fortitude | Increase your Non-Physical Resistances by XX%. |
Vigilance | You gain XX% Damage Reduction for 6 seconds after using a Defensive Skill.Ancestral Fortitude required |
Druid Companion Skills
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Active Skills
Skill / Effect | Skill Upgrades | ||
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Wolves Passive: Summon 2 wolf companions that bite enemies for XX% damage. Active: Direct your wolves to focus an enemy, leaping to them and striking for YY% damage. | |||
1 | Enhanced Wolf Pack Wolves deal 20% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. | ||
2a | Ferocious Wolf Pack Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% of your Maximum life. | ||
2b | Brutal Wolf Pack When you Critically Strike, your Wolves gain 20% Attack Speed for 3 seconds. | ||
Poison Creeper Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies XX% Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for YY% damage over 2 seconds. | |||
1 | Enhanced Poison Creeper Poison Creeper's Immobilize duration is increased by 1 second. | ||
2a | Ferocious Poison Creeper Poison Creeper's active Poisoning duration is increased by 3 seconds. | ||
2b | Brutal Poison Creeper Your Critical Strike Chance is increased by 20% against enemies strangled by Poison Creeper. | ||
Ravens Passive: 1 Raven flies above you and periodically attacks your enemies for XX% damage every 5 seconds. Active: The target area is swarmed with ravens, dealing YY% damage over 6 seconds. | |||
1 | Enhanced Ravens You have 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens. | ||
2a | Ferocious Ravens Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. | ||
2b | Brutal Ravens 2 additional Ravens periodically attack enemies. |
Passive Skills
Skill | Effect |
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Call of the Wild | Your companions deal XX% bonus damage. |
Clarity | Gain XX Spirit when transforming into Human form. |
Nature's Reach | Deal XX% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
Druid Wrath Skills
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Active Skills
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Hurricane Form a hurricane around you that deals XX% damage to surrounding enemies over 8 seconds. | |||
1 | Enhanced Hurricane Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. | ||
2a | Natural Hurricane Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. | ||
2b | Savage Hurricane Enemies affected by Hurricane deal 20% less damage. | ||
Boulder Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing XX% damage with each hit. | |||
1 | Enhanced Boulder When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. | ||
2a | Natural Boulder While you have any Fortify, Boulder has 20% increased Critical Strike Chance. | ||
2b | Savage Boulder Boulder's Critical Strike Chance is increased by 3% each time it deals damage. | ||
Rabies Shapeshift into a Werewolf and perform an infectious bite on the target dealing XX% damage, and applying an additional YY% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other sorrounding targets. | |||
1 | Enhanced Rabies Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration. | ||
2a | Natural Rabies Rabies spreads 50% faster. | ||
2b | Savage Rabies Rabies deals its total Poisoning damage in 4 seconds instead of 6. | ||
Trample Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing XX% damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional YY% damage and are Stunned for 3 seconds. | |||
1 | Enhanced Trample Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first. | ||
2a | Natural Trample Casting Trample grants 20% Maximum life as Fortify. | ||
2b | Savage Trample Casting Trample grants 40 Spirit. |
Passive Skills
Skill | Effect |
---|---|
Elemental Exposure | Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for XX seconds. |
Charged Atmosphere | Every XX seconds, a lightning strike hits a Nearby enemy dealing YY% damage.Elemental Exposure required |
Endless Tempest | Increase the duration of Hurricane and Cataclysm by XX%.Elemental Exposure required |
Electric Shock | Lucky Hit: Dealing Lightning damage to enemies has a XX% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by YY% instead.Charged Atmosphere or Bad Omen required |
Bad Omen | Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized, or Stunned enemy that a Lightning Bolt also hits dealing XX% damage.Charged Atmosphere or Endless Tempest required |
Crushing Earth | Earth Skills deal XX% increased damage to Slowed, Stunned, Immobilized, or Knocked Back enemies. |
Safeguard | Critical Strikes with Earth Skills Fortify you for XX% Maximum life.Crushing Earth required |
Stone Guard | While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal XX% increased damage.Crushing Earth required |
Neurotoxin | Poisoned enemies are slowed by XX% |
Envenom | Poisoned enemies take XX% additional Critical Strike Damage.Neurotoxin required |
Toxic Claws | Critical Strikes with Werewolf Skills deal XX% of their Base damage as Poisoning damage over 4 seconds.Neurotoxin required |
Mending | While in Werebear form, you recieve XX% additional Healing from all sources. |
Provocation | When you remain in Werebear form for at least XX seconds, your next Skill will Overpower.Mending required |
Druid Ultimate Skills
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Active Skills
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Petrify Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. | |||
1 | Prime Petrify Petrify's effect durations are increased by 1 second. | ||
2 | Supreme Petrify Killing an enemy affected by Petrify grants 25 Spirit. | ||
Cataclysm A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage. | |||
1 | Prime Cataclysm Cataclysm's duration is increased by 4 seconds. | ||
2 | Supreme Cataclysm Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds. | ||
Lacerate Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage. | |||
1 | Prime Lacerate Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life. | ||
2 | Supreme Lacerate Lacerate's initial strike is guaranteed to Critically Strike and deals 150% increased damage. | ||
Grizzly Rage Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 5 additional seconds. | |||
1 | Prime Grizzly Rage Grizzly Rage grants you Unstoppable for 6 seconds. | ||
2 | Supreme Grizzly Rage Gain 8% Maximum life as Fortify per second while Grizzly Rage is active. |
Passive Skills
Skill | Effect |
---|---|
Defensive Posture | Increases the amount of Fortify you gain from all sources by XX%. |
Nature's Resolve | XX% chance when struck to Fortify you for 4% Maximum life.Defensive Posture required |
Thick Hide | Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for XX% Maximum life.Defensive Posture required |
Unrestrained | Reduce the duration of Control Impairing Effects by XX%. Triple this effect while you have Fortify for over 50% of your Maximum Life.Thick Hide or Nature's Resolve required |
Quickshift | When a Shapeshifting Skill transforms you into a different form, it deals XX% increased damage. |
Heightened Senses | Upon Shapeshifting into a Werewolf or Werebear, gain XX% Damage Reduction against Elites for 5 seconds.Quickshift required |
Natural Fortitude | Shapeshifting Fortifies you for XX% Maximum life.Quickshift required |
Defiance | Nature Magic Skills deal XX% increased damage to Elites. |
Circle of Life | Nature Magic Skills that consume Spirit Heal you for XX% of your Maximum Life.Defiance required |
Natural Disaster | Your Earth Skills deal XX% increased damage to Vulnerable enemies. Your Storm Skills deal XX% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.Defiance required |
Resonance | Nature Magic Skills deal XX% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.Circle of Life or Natural Disaster required |
Druid Key Passives
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Passive Skills
Skill | Effect |
---|---|
Perfect Storm | Your Storm Skills grant 1 Spirit and deal 15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy. |
Nature's Fury | Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills. |
Earthen Might | Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: • Restore all of your Spirit • Cause your attacks to be guaranteed Critical Strikes for 5 seconds. This chance is increased by: • 10% for Critical Strikes • 10% if the target is Stunned, Immobilized, or Knocked Back. |
Lupine Ferocity | Every 6th Werewolf Skill hit Critically Strikes and deals 70% increased damage. The guaranteed Critical Strike's bonus damage is increased to 140% against Injured enemies. |
Bestial Rampage | After being a Werewolf for 2.5 seconds, gain 25% Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds. |
Ursine Strength | While Healthy, deal 25% increased damage, and 25% increased Overpower damage. |
How to Play the Druid
Shapeshifters
Select a Primary Form
Druids have two shapeshifting forms: Werebear and Werewolf. Each of these cater to a specific playstyle and players must choose which one to main in order to maximize their builds.
- Werebear: Capitalizes on burst and Overpower damage. Generally the tougher form as well that can utilize Fortify on top of other damage mitigation skills.
- Werewolf: Crits and Poison DOTs. While it isn't as durable as a Werebear, it can still sustain itself through self-heals via Blood Howl and Werewolf-specific passives.
Manage Your Spirit Gauge Well
Compared to Elemental Druids, Shapeshifters take longer to fill their respective spirit gauges — especially werewolves. Maximize your Core Skill usage at all times by luring mobs together before using them. Players can also gain spirit on the move by destroying objects in the world with their Basic Skill. Kiting enemies with only the first hit of their basic skill and moving immediately can also be more efficient than doing the full combo.
Pace Yourself During Long Fights
Shapeshifters operate in melee range. In light of this, identify attack windows in boss fights at all times. Dive in to deal damage and stay out of harm's way until the next opening. Avoid overcommitting as much as possible — remember that most of your core skills are combos that can be stopped midway if things go south. Don't rush and pace yourself at all times.
Elemental Druids
Kite Trash and Bosses Alike
Elemental Druids have significantly more range than shapeshifters. Take advantage of the extra attack range by kiting mobs and bosses as much as possible. Drag trash mobs together before dishing your damage out. Bosses can be kited easily while maintaining DPS so just be mindful of your positioning during especially long ones to ensure victory.
Use CCs and Debuffs
Elemental Druids are kings of debuffs and CCs. From your companions to your ultimates — Druids can inflict stuns, vulnerability, and root effects easily to ensure a situational advantage in any scenario.
Manage Your Cooldowns
Remember that Elemental Druids are more cooldown-reliant than shapeshifters. Avoid stacking your CCs on top of each other to ensure consistent DPS to trash and bosses. Your defensive skills are essentially panic buttons as well — reserve them for actual dire situations and avoid using them just because you got hit once or twice with small attacks. Getting out of the way is a lot better than popping long defensive cooldowns in most cases.
Druid Stat Priorities
Druid Stat Priority | |
---|---|
Willpower ▶ Dexterity or Intelligence ▶ Strength | |
Willpower | Willpower directly increases your skill damage per point, making it the top stat across all Druid builds. |
Dexterity | Dexterity improves a Druid's crit chance per point. This is the best secondary stat roll to have as pumping one's crit is one of the most efficient ways to increase overall DPS. |
Intelligence | Druids is one of the most resource-hungry classes in Diablo 4. Intelligence helps you manage this by improving resource generation per point. While it doesn't improve DPS compared to the first two stats, investing in INT whenever you can as a third option can make runs and fights a lot comfortable. |
Strength | Strength is the least desireable across all major stats for Druids as it only increases Armor per stat. The other three are far better investments. |
Diablo 4 Related Guides
Best Class Tier List and How to Play All Classes
All Classes | |||||
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Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer |