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Returning 35 results for 'skills'.
Other Suggestions: spells
Skills
Compendium - Sources->Dragons of Stormwreck Isle
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its
Skills
Compendium - Sources->Lost Mine of Phandelver
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a creature that is very perceptive and stealthy might have higher-than-normal bonuses to
Wisdom (Perception) and Dexterity (Stealth) checks. Skills in a monster’s stat block are shown with the total modifier—the monster’s ability modifier plus its proficiency bonus. If a monster’s stat block
Skills
Compendium - Sources->Monster Manual
Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and
Skills
Compendium - Sources->Basic Rules
Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and
Skills
Compendium - Sources->Dragon of Icespire Peak
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a perceptive and stealthy creature might have higher-than-normal bonuses to Wisdom
(Perception) and Dexterity (Stealth) checks. Skills in a creature’s stat block are shown with the total modifier — the creature’s ability modifier plus its proficiency bonus. If a creature’s stat block says
Compendium - Sources->Basic Rules
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of
Skills
Compendium - Sources->Player's Handbook
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of
Survival Skills
Compendium - Sources->Volo's Guide to Monsters
Survival Skills Nearly every activity in a kobold lair contributes to the tribe’s survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
Tools and Skills Together
Compendium - Sources->Xanathar's Guide to Everything
Tools and Skills Together Tools have more specific applications than skills. The History skill applies to any event in the past. A tool such as a forgery kit is used to make fake objects and little
Ghostblade Eidolon
Monsters
identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they're
Githyanki Xenomancer
Monsters
sapient creatures can bring the xenomancer’s diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer’s survival skills.Sometimes a xenomancer’s
Sir Jared
monsters
Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.
Skilled
Feats
You gain proficiency in any combination of three skills or tools of your choice.
Vitebriate
monsters
fabric of a community.Memory and Forgetfulness. Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed
use their prior skills without diminution.Haunted and Obsessed. Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning
Falcon the Hunter
Monsters
treated—fairly and with patience.Falcon's real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he now bears.
begin honing—or even replacing—the magic they learned in their initial year with other skills.
Cervan Bandit General
monsters
as necessary as a swift blade and a sharp mind. Cervans don’t typically take to brigandry, but their practical skills and ability to survive in even the most adverse situations make those with loose morals and dubious ambitions a natural fit.
Icewind Kobold
Monsters
into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The people of Ten-Towns, accustomed to the presence of strange outlanders, allow
Goblin Psi Brawler
monsters
goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.PsychicNimble
Witchlight Hand
Monsters
Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.Dagger. Melee or Ranged Weapon Attack: +4
Champion
Monsters
":"piercing"} piercing damage if the champion has more than half of its total hit points remaining.Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers
Antimatter Rifle of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following
Battleaxe of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following
Greatsword of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following
Musket of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following
Shotgun of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following
Warhammer of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following
Arrant Quill
monsters
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
Witchlight Hand (Small)
Monsters
Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.Dagger. Melee or Ranged Weapon Attack: +4
Redtooth Werefox
monsters
skills, our beauty, and our history.”—Yenna, Redtooth regentChange Shape. The werefox polymorphs into a fox-elf hybrid, into a fox, or back into its elf form. Its game statistics, other
Satyr Thornbearer
Monsters
tactics and methods of ending conflicts as swiftly as possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed
Green Abishai
Monsters
thoughts, fear1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
Strig Tracker
monsters
. For Strigs, known for being at ease even in the harshest environments, becoming a tracker can prove a satisfying challenge. Some use their skills to double as bounty hunters, which can provide for an even more thrilling chase.
Grappler
Feats
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:You have advantage on attack rolls against a creature you are grappling
Double-Bladed Scimitar of Throne's Command
magic-items
Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following