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Returning 35 results for 'skills'.

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Skills

Compendium - Sources->Dragons of Stormwreck Isle

Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its

Skills

Compendium - Sources->Lost Mine of Phandelver

Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a creature that is very perceptive and stealthy might have higher-than-normal bonuses to

Wisdom (Perception) and Dexterity (Stealth) checks. Skills in a monster’s stat block are shown with the total modifier—the monster’s ability modifier plus its proficiency bonus. If a monster’s stat block

Skills

Compendium - Sources->Monster Manual

Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and

Skills

Compendium - Sources->Basic Rules

Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and

Skills

Compendium - Sources->Dragon of Icespire Peak

Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a perceptive and stealthy creature might have higher-than-normal bonuses to Wisdom

(Perception) and Dexterity (Stealth) checks. Skills in a creature’s stat block are shown with the total modifier — the creature’s ability modifier plus its proficiency bonus. If a creature’s stat block says

Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an

hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of

Skills

Compendium - Sources->Player's Handbook

Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an

hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of

Survival Skills

Compendium - Sources->Volo's Guide to Monsters

Survival Skills Nearly every activity in a kobold lair contributes to the tribe’s survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide

Tools and Skills Together

Compendium - Sources->Xanathar's Guide to Everything

Tools and Skills Together Tools have more specific applications than skills. The History skill applies to any event in the past. A tool such as a forgery kit is used to make fake objects and little

Ghostblade Eidolon

Monsters

identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the skills and details related to their past lives, they're

Githyanki Xenomancer

Monsters

sapient creatures can bring the xenomancer’s diplomatic skills to the forefront, while hostile contact becomes a test of the xenomancer’s survival skills.Sometimes a xenomancer’s

Sir Jared

monsters

Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.

Skilled

Feats

You gain proficiency in any combination of three skills or tools of your choice.

Vitebriate

monsters

fabric of a community.Memory and Forgetfulness. Curiously, vitebriates have memories of their prior lives, except for any magical or martial skills. A talented wizard or powerful squire transformed

use their prior skills without diminution.Haunted and Obsessed. Vitebriates are haunted by their past lives and obsessed with reliving some small part of it. For example, a child who died of drowning

Falcon the Hunter

Monsters

treated—fairly and with patience.Falcon's real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he now bears.

First-Year Student

Monsters

begin honing—or even replacing—the magic they learned in their initial year with other skills.

Cervan Bandit General

monsters

as necessary as a swift blade and a sharp mind. Cervans don’t typically take to brigandry, but their practical skills and ability to survive in even the most adverse situations make those with loose morals and dubious ambitions a natural fit.

Icewind Kobold

Monsters

into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The people of Ten-Towns, accustomed to the presence of strange outlanders, allow

Goblin Psi Brawler

monsters

goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.PsychicNimble

Witchlight Hand

Monsters

Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.Dagger. Melee or Ranged Weapon Attack: +4

Champion

Monsters

":"piercing"} piercing damage if the champion has more than half of its total hit points remaining.Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers

Antimatter Rifle of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

Battleaxe of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

Greatsword of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

Musket of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

Shotgun of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

Warhammer of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

Arrant Quill

monsters

charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left

Witchlight Hand (Small)

Monsters

Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.Dagger. Melee or Ranged Weapon Attack: +4

Redtooth Werefox

monsters

skills, our beauty, and our history.”—Yenna, Redtooth regentChange Shape. The werefox polymorphs into a fox-elf hybrid, into a fox, or back into its elf form. Its game statistics, other

Satyr Thornbearer

Monsters

tactics and methods of ending conflicts as swiftly as possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed

Green Abishai

Monsters

thoughts, fear1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic

Strig Tracker

monsters

. For Strigs, known for being at ease even in the harshest environments, becoming a tracker can prove a satisfying challenge. Some use their skills to double as bounty hunters, which can provide for an even more thrilling chase.

Grappler

Feats

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:You have advantage on attack rolls against a creature you are grappling

Double-Bladed Scimitar of Throne's Command

magic-items

Intimidation and Persuasion skills if you don’t already have it.Spellcasting. The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following

skills - Search - D&D Beyond (2024)

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